GL GAMES · 8-level demos
Comptoir minute
Choose a kitchen station, add ingredients and serve four orders on time. Every valid kitchen action advances a turn and moves the heat to another station.
Your goal
Serve all four orders before their deadlines.
Your first move
Choose a station, click the recipe’s ingredients, then click Serve.
How to play — Comptoir minute
Your goal
Prepare and serve the café’s four orders by their deadlines, within 18 turns.
How a game unfolds
- Choose a service and read the orders, recipes, arrival turns and deadlines.
- Select one of three stations, then add a recipe’s two ingredients: lettuce + tomato, bread + tomato, or water + vegetable.
- Salad is ready immediately. Toast and soup need heat; the heat indicator moves to the next station after each valid kitchen action.
- When a dish is ready and its matching order has arrived, press Serve by that order’s deadline, including that turn.
- Prepare the remaining orders. Adding, clearing, serving or waiting uses one turn; selecting a station and opening menus do not.
Controls
- Station buttons or keys 1 / 2 / 3
- Select a station.
- Ingredients or Q / W / E / R / T
- Add lettuce / tomato / bread / water / vegetable respectively.
- Serve or D / Clear station or C
- Serve a ready dish / empty the station; a valid action uses one turn.
- Wait or Space
- Advance one turn and the heat.
- Undo or U / Start over
- Reverse one kitchen turn / restart the service.
How to win
Serve all four orders. An unserved order loses the service at the end of its deadline turn; reaching the end of turn 18 without four deliveries also loses.
A starting example
Service 1: select station 1, add lettuce, then tomato. The salad is ready; press Serve to deliver the first order on turn 3.
Tip
There is no real-time countdown. For a hot dish, check which station is heated now and next before choosing your action.
